Conditions and Branching
conditions and branching in programming. Comparison operations are used to compare values or operands and produce a Boolean based on some condition. For example, using the equality operator (denoted by "=="), we can check if two values are equal. If we assign a value of 6 to the variable "a," then the expression "7 == a" would result in false, as 6 is not equal to 7. However, if we compare "6 == a," it would result in true.
We can also use comparison operators for numerical values, such as greater than (">") or less than ("<"). For instance, if we compare the value of a variable "i" with 5 using the greater than operator, "i > 5," and if "i" is set to 6, the result would be true.
These operations also apply to floats and strings. For example, we can check if a string "ACDC" is equal to another string "Michael Jackson," which would result in false.
Branching allows us to execute different statements based on different conditions. An "if" statement acts like a locked room: if the condition is true, the program executes a specific task, and if it's false, it skips that task. For instance, if someone is 18 or older, they can enter an ACDC concert, otherwise, they cannot.
The "else" statement runs a different block of code if the previous condition is false. For example, if someone is under 18, they can't attend an ACDC concert but can attend a Meat Loaf concert.
The "elif" statement, short for "else if," allows us to check additional conditions if the preceding condition is false. For example, if someone is exactly 18 years old, they would attend a Pink Floyd concert instead.
Logic operators like "not," "or," and "and" are used to combine Boolean values and produce different Boolean values based on certain conditions.
The "not" operator flips the Boolean value: true becomes false and vice versa.
The "or" operator returns true if at least one of the operands is true.
The "and" operator returns true only if both operands are true.
These concepts allow programmers to create complex decision-making structures in their programs, executing different actions based on various conditions.
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